![]() ![]() ![]() They don't exhibit the most advanced intelligence, but firefights can still result in your quick death, since you can take only a few shots before needing to duck away and let your health replenish. Most of the time, however, you'll be facing sporadic squads of armored grunts. The only exception may be the rocket launcher, which allows you to fire off multiple rockets at once, a handy feature when facing a heavy-duty aircraft. From an unexciting grenade launcher to a boring shotgun, every weapon lacks punch. Subsequent additions to your arsenal aren't much better. It gets the job done, but the hollow pop of each shot and the minimal visual feedback make it boring to use. Pistols are often referred to as peashooters, but no other game in recent memory provides a firearm that lives up to this name so aptly. These encounters are lifeless mainly because it isn't any fun to shoot Bionic Commando's lousy weapons. The citizens of Ascension City are so thirsty, they need three Pepsi machines within 50 feet of each other. The restrictions have a big impact on the pace, and the scattered enemy encounters are far too tepid to energize the experience. You might fling yourself onto a seemingly safe rooftop only to be welcomed by this fatal mist, or reach out toward a wall but find that radiation keeps you from grabbing it. Radiation is one of the game's most common sources of frustration, because it imposes an artificial limitation on movement. ![]() These blue clouds of instant death choke the city streets and coat the sides of buildings and are to be avoided at all costs. In this case, the modern replacement for traditional invisible walls (though there are some of these as well) is radiation. However, while Bionic Commando does afford you occasional, minimal leeway, you're generally pushed down a linear path. Eventually, you'll be able to swing with ease, though certain levels (city-based environments, a tree-laden park) are more enjoyable to navigate than others (rocky caverns, underground passages) because they offer a bit more elbow room.Ī glimpse of a futuristic metropolis may at first lead you to believe that there's a lot of room to explore. You must release your grip earlier than you would expect to keep the momentum going, which leads to a bit of clumsiness in the first hour or so as you become acclimated to the mechanics. Furthermore, swinging has a lot of weight behind it. Your arm has only limited reach, so you can latch onto something only when the targeting reticle indicates that the surface is available. Stringing swings together can be satisfying, though you don't have Spider-Man-like freedom to glide about as you please. Using it as a grapple hook, you can fling it onto posts, tree branches, and girders and swing and climb toward your destination. Most importantly, it's your standard form of transportation. That bionic arm is the gameplay's backbone, and it's the source of every positive feature found within Bionic Commando. Now Playing: Bionic Commando Video Review By clicking 'enter', you agree to GameSpot's ![]()
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